ELYSIAN REALMS — PRESS KIT
==========================

A pixel-art tower defense of seven realms, for Windows.
Promethean Ventures — a father-and-daughter team.

  elysian-realms.com
  elysian-realms.com/press.html   (fact sheet, descriptions, features)
  hello@elysian-realms.com


WHAT IS IN HERE
---------------

screenshots/
  Eleven captures from the running game, 2260 x 1331 PNG. The whole frame —
  the interface as well as the battlefield — at twice the art's own
  resolution, so nothing in them has been softened or scaled up from
  something smaller. _contact-sheet.png shows all eleven at a glance.

    01-frosthold-hold      Frosthold, the first realm, mid-wave.
    02-tower-panel         A tower selected: reach, upgrades, enchants.
    03-sunscar-split       The Sunscar Wastes, where the road splits.
    04-gloomdeep-dark      The Gloomdeep Caverns, half the field unlit.
    05-doomluck-forest     The Enchanted Forest of Doomluck.
    06-hollowcrown-boss    The Hollow Crown, a boss wave with its escort.
    07-cataclysm-strike    The Cataclysm: the sky aiming at your towers.
    08-poseidon-wall       Poseidon's Will crossing the field.
    09-skill-tree          The Tree of Knowing.
    10-throne-room         The throne room, where the game opens.
    11-infinite-setup      Infinite Mode: difficulty, then realm.

achievement-icons/
  The game's 149 achievements as individual PNGs, in the sizes a store page
  wants. _index.json lists them by id and name; _contact-sheet.png shows the
  set. README.md in that folder explains the naming.

logo.png      The ER mark, pixel art, drawn in the game's own engine.
favicon.png   The same mark at 64 x 64.


TERMS
-----

You may use any image here in coverage of the game — articles, videos,
streams, thumbnails — without asking and without a fee. Monetised videos and
streams are fine. Crop them, scale them, put text over them. The only thing
asked is that the game is named.

Everything else is reserved. These are not public domain, and they are not
for use in other games, in merchandise, or in anything implying that the
developer endorses another product.


A NOTE ON THE IMAGES
--------------------

They are not mock-ups or bullshots. Each one is a frame from the game as it
ships, taken by a tool (tools/shoot.js in the source tree) that starts a real
run, builds real towers, runs the real wave loop, and photographs the result.
Nothing in them was drawn for the press kit.
